THEORY IN PLAY — Interactive Physics ·
←→ step · PgUp/Dn stage · Space play

Given

Computed

TACKLE

One rope, one tension, n strands — pull n× farther, n× lighter.

Use the simulation above to change the variables and play through the guided stages. The explanation below describes the default starting values; the simulation updates its explanation as you experiment.

Setup

A load too heavy to lift, a ceiling, some pulleys, and one long rope. Sailors and riggers have known for three thousand years that the rope can be talked into carrying most of the weight — the only question is what it demands in exchange.

One tension

The whole trick in one sentence: it is a single rope, so the tension is the same everywhere along it — including at your hand. The moving block hangs from n strands of that rope, each carrying T, so nT holds the load and your hand holds one share.

Solve

F = W/n — the mechanical advantage is simply the strand count. But the rope keeps books: raising the block one meter shortens every strand by one meter, and all that rope comes out at your end. Pull n times farther; pull n times lighter.

Hoist

The hoist, quasi-static, with two distances racing: the hand line runs out exactly n times faster than the load rises — not roughly, exactly — because rope, like the press’s fluid, does not compress. Same law, new costume.

Audit

The books: F times d_pull equals W times d_load to machine precision — the third member of the virtual-work family, after the lever’s arms and the press’s pistons. Machines never create work. They only re-price it, and the tackle’s price is distance.

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